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How to Make 5e Dungeons and Dragons More Deadly

No, this is a characters, but remember it’s not! The players were trying to kill it’s the characters that we’re trying to kill. You know: okay, okay, yeah, yeah, yeah, right right, no, I’m with you, okay um, but we are still on for the purge, though later right, yeah yeah.

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Let’s get fatalistic with it death making making that D & D more deadly, and what does it mean for didi to be deadly lethal deadly? It’s sort of this word that often gets thrown around in terms of combat and a sort of type of game or certain type of jamming style, but the Dungeon Master’s guide, sort of defines a deadly encounter or deadly combat as being one which could be lethal, potentially Resulting in the deaths of one or more characters, there is a risk of defeat and the players will have to use.

You know good tactics and quick thinking in order to overcome the challenges. Now, personally to me that just sounds like I what I want all of my combats to be at least when I’m a player, because otherwise like what’s the point playing it out. If it’s yeah, there’s not a risk of defeat or something like that. Yes, kind of narrate it then right yeah, I mean you keep that in the RP. You know if it’s just one guy that really can’t party right right.

He could like take a swing at one person, but a lot of this is system dependent right. So we’re talking about Deenie fifth edition. In that case it’s a common thing that you see sometimes where people are saying like. I can’t challenge my party with the baseline monsters or or I have to do something to up my game, to to offer the players a fight that tests their abilities and challenges their their play.

Styles and I think for me it’s it’s often a question that I see Dungeon Master’s, ask and not a lot of players right like it’s one of the things to think about. I mean yes, players would like a challenge, but I don’t know I’ve if I’ve heard a lot of players calling for you know it to be more deadly. I know those people that love playing there go yeah. You know survival mode on hard, but that’s that’s one thing, but D & D is is a whole other.

What do you think the ratio is of like actual DMS versus actual players that want this? Well, I mean obviously there there are players out there who want a challenging and difficult fight. You know fights that require them to think and to to not just go on autopilot or spam, their biggest spell and you’ve, but not read up and try it again. Rest up and try it again: they want to have to consider the situation a lot of times.

Deadly is synonymous with tactical and complex yeah. There are players out there who want a more deadly fight or more challenging fight in their fifth edition games. But in terms of just sort of the people who are asked, it’s usually a dungeon master asking because they feel like it’s not challenging enough or it’s not deadly enough. I bring it up it’s only because it’s like this is one of those areas where you might just like.

Ask your players, hey. How do you guys feel about the fights and combats like? Did you think it was challenging? Did you not? You know that was a hard encounter by the rules of the game. Do you think it was hard? You can get a feel for what your players think versus what you think. It’s very often like as a dungeon master, you sit here. It’s like all. Your pieces die correctly, you’re constantly losing you’re constantly getting your ass kicked.

Your monsters are all over. You know a giant graveyard of of lost potential if things go right, excuse the thinking, sometimes where you might think. Like. Oh man, like cuz, I mean you have this happen to you all the time, all the time it happens to me. It’s happened to me and not just in fifth edition’. It’s happened to me in ultra lethal games like say, Warhammer yeah, where I’ll look at say. The number of enemies that were killed, like you, guys chewed through eight beast men.

I really need to make my fights harder. Moving my perspective from just behind the virtual screen and looking like oh wait: everybody’s characters are below half wounds, to bring it back to fifth edition’. It might be one where actually wow the the players escaped that no one dropped to zero. No one was hurt. You know it was a breeze, all of my enemies are toast and the comment only lasted like maybe four rounds, but if I look at their character sheets that tells a very different story: they’ve used their all their resources.

They’ve you know spell slots have been expended. Hit points have been lost, you know, potions were used. If you talk to them, they might say like no man, I’m stressed like that, was we barely got out of it if you’re thinking about, if you saw the title of article you’re, just like web DM and you’re like yeah, well I’ll, make my fights and combats In fifth edition more lethal, like I would start with having a talk with the players first, because this articles really for people who are newish to the game newish to homebrewing and modifying it, and also have players who have, even though they might be new they’re savvy Enough about the rules and learning them that you might find the base monsters are just not cutting it yeah, and the truth of the matter is, is that the monsters that came out in the same monster manual are not as robust as those that Sun came out.

In photos or Morden Condit’s same with fourth edition and it probably prior editions of D & D as well. Well I mean it is the evolution of things. Is it not? Okay, so our DMS have had talks with their players. Yes, they want to make it more deadly. Let’s go through some some different options on how that can be made possible yeah, so there’s options in the Dungeon Master’s guide to start with. These are in Chapter nine start around page 266.

They begin with healing variants. The first one would be healers kit dependency, and this is basically you know whenever you’re the character, stop for a rest, short or long. It’s been hit dice. This requires a healers kit to be used as a as a sort of an in-game justification for the spending of the hit time. Once you start tying character, abilities to equipment, you’ve now opened the door for there to be situations where they don’t have a healer’s kit or it’s been soiled and ruined.

And it’s not, you know not use or burned up, because the person who had it failed their save for a fireball. Their equipment got singed, so it makes the possibility of of getting to and get their hip points back. Excuse me, it makes the possibility of getting their hip points back up for grabs same with a lot of these, so we’re looking at slow natural healing. This would be no hip points gained on a long rest automatically that you have to use hit dice to get the hip points back.

The gritty realism rest variant. I see this one used a lot and we recommended it, for you know, emphasizing the difficulty of travel and that’s an eight-hour short rest and a week long long, rest, all of those things they they slow down. The game right, like the pacing of your game, will change if you use well all three of them, but certainly any one of them yeah and a lot of the ridicule going towards the cleric is going to evaporate before the dawn jury.

Yeah. You know when, when it comes down to like having the one person in the party who actually has a healing kit you’re, like keeping them stocked on healing, kits yeah and keeping them alive like you’re, going to start thinking about your tactics differently, you’re not going to Have those those renegades running off the Leroy Jenkins is of the world. Let’s face it, there’s so many things sure right yeah, but for the most everyone else, I think that it would lead to a more a more tactically sound game for your players, because it might cause them to think more yeah.

And if you have players who say rush into combat sand and you’re worried that you know, they’ve expressed an interest in in a more challenging fight. But you haven’t seen them display any of the quick thinking and tactics that you think might be necessary to overcome the challenges. Then you know letting them know like hey, hey guys, this thing’s going to be a little different than say the last game we play or, however, you implement the changes, you’re going to need this to heal and it’s going to take longer to heal.

So you might want to think about things more. You might want to consider your approach to things more so that you don’t like drop to zero and need to be like full healed back up. You approach things slower and maybe you don’t lose as many hit points you don’t have to use as many spells, and you can substitute tactical thinking and sort of approaching things, and it was a mindset of problem-solving instead of just like battering ram and our spell thoughts And character abilities will see us through the day yeah I kind of kind of snap out of that article game mentality of like.

Oh, these abilities will come back as soon as they read. You know, yeah. The respawn is like no, no, no you’re going to have to take it. Slow, you’re, going to take it slow and so in the pace of your campaign will slow down. If you’re using say gritty, realism, rest variant – and you know they’re not just like ret short resting for eight hours and then not doing anything after that, they press on where they still adventure and that these long rests happen.

Sort of in between you know, forays to the dungeon or something like that: it’ll slow down the pace of your game right, there’s no more time for downtime activities when they’re in that week-long rest period. Of course, you can still like do some things during a long rest, you don’t have to be sleeping. You can be reading talking. You know, socializing yeah. You can even get in a little bit of fisticuffs as long as it’s not too much of it or too exciting.

You know yeah. It would result in a different game, a game in which they have a lot of free time, and so you might find that’s an advantageous thing or that they have no idea what to do with all this time on their hands. Those are all in the healing and rest variants. There’s two in the comment section and that’s sort of injuries, which is on page 272, and this is a rule. That’s like all right any time you take a crypt any time you drop to zero or or fail death saves by five or more you’re going to roll on this table and there’s going to be a lingering injury.

That’s there you might lose an eye, it might be a hand. This would be one of those actually where I would, the dungeon master and player to sort of like work through it. D & D doesn’t really have a hit point or sorry hit location system. Does it hit point system, and so a lot of combat is just arbitrary in descriptive. You hit them here. You add them there and if you’re now, attaching penalties to certain locations where you’ve been hit, you might want just a simple.

You know hit location where it’s like take a d12 and divide it between head body, arms, legs, torso. You know that kind of thing: yeah head shoulders knees and toes yeah yeah, you know do something like that, so that it feels less arbitrary because it would suck to like be a. I don’t know someone that needs both their limbs. Someone who uses say a great weapon and have one of their limbs. You know disabled for a while when it, you know at the whim of the dungeon master role on the hit location, yeah yeah, yeah yeah, I’m going to have to reinvent the monkey grip feet.

Wield in that right will then that lot that great sword like guts right exactly what I needed yeah like some damage, would be the other one right like well, but yeah like talking about entries. That’s one thing that I love about. Warhammer, oh yeah, like the possibility that you might you could because I’m sorry, if you want this to be realistic, which is kind of what we’re talking about you know there could be a possibility, like oh ya, know, there’s a reason why you’re like seven fingers, Larry Yeah, I’m sure you know beyond just even like sort of realism in it.

I think there’s some low powered D & D that that works really well, when you use sort of like real world assumptions and realism is sort of the goal for it. But as you get up in levels of D & D, that becomes harder and harder maintain yeah, but you still want. Like a you know, you still want a dragon to be terrifying. There is a point at which a DC character can look at some very powerful and terrifying monsters and just go.

Who cares it’s going to take less than a minute to deal with this, and these options that are create a more lethal game will tap that down. A bit, and even as you get higher levels, it’s like oh well, yeah. These are. These are still scary right. It’s not going to take us a long time to recover from this at least yeah. It will give us pause and let us think about how we approach things. That’s for injuries.

Massive death is another one where it’s like. If you, if you take more than half your hit points from a single source of damage, you make a con, save and then another a separate table that has a lot of similar effects to it. But they see more like temporary, like you’re, momentarily dazed or or even worse, right, like there’s some pretty nasty effects on that team. Oh, you can get drop to zero right and you’re all the sudden again, death safe right and, if you’re, using both of the injuries in massive damaging conjunction, then that chances are that that losing more than half your hit points in a single attack, possibly a crit And you might have an injury from hattie than an injury from dropping to zero.

You see how it turns the game that the base D & D game and finishin from like oh yeah, every time I sleep, I get everything back every time I fight. I run the risk of there being permanent injuries. You know that I have to deal with. Obviously, life cleric would be a huge asset, a game like that right, most definitely and and but if you want to make that dragon seem terrifying, one crit from a dragon.

Slash or a winged Buffett and all of a sudden, your fighter got knocked across the room as it’s currently unconscious right, especially if you’re, using these in conjunction with low-level D & D yeah, because, let’s be honest, like first through third level, is plenty lethal for most Groups in fifth edition I find it perfectly lethal and have accidentally killed characters at those levels, even as I’m like trying to teach them a new game and, like you know, hey new player.

This is your second time playing we’re going to have a sample combat oops. This is Barnes dead right, you know, or at least they drop to zero. Now we had to see what the death rules or the death saving throws are like low-level D & D in conjunction with injuries and massive damage would probably be a very different game. Maybe it’s the game for you and you try it out, but those are the options that are in the Dungeon Master’s guide that are ready-made to sort of drop in your game.

Thinking through the the impact that they’ll have is one thing, but you have more tools in your DM toolbox to make the game leave for you. Oh almost definitely so yeah, let’s, let’s go through some some different ways that a Dean could think about altering their their game or the monsters yeah. So there’s some player facing things that a dungeon master can do. They could cap level right. They could just say: hey guys.

Our campaign is not going to get beyond X level. For those of you familiar with the epic six variant of third editions, it says that six level is perfect. Your characters are more than capable of portraying themselves as powerful individuals within their world clerics can heal diseases and cure the masses. Wizards. Can you know level an entire village fighters are more than a match for any average soldier or group of average soldiers at six level.

From there you still gain XP, but you don’t get any levels or benefits. The XP is used to buy feats and other things, and you can use something like that for for fifth edition that. I think the fact that fifth edition has a less unified progression to the classes and the way it’s sort of third edition was like yeah. Everybody at a certain level gets a beat and gets a thing, and even though there were dead levels and like it six level work for that fifth level, you might go from anywhere from 7th to 9th level or lower.

It really depends on your group right. Then you would cap a little another way to do. It is to cap HP. That’s the way that older editions of dungeons dungeons of dragons did it, and it was you know, after usually somewhere between 8th to 10th level. You stopped rolling for hit points and got a fixed number every level, and if you were a warrior or a fighter, you also got to add your Constitution to that, but for most classes, they’re only getting one or two hit points per level after a certain level And it really did a lot to deflate those hit point numbers which meant that the game was still deadly yeah and so your skits still do more sure.

Yeah, don’t fling an epic magic right. Your wizard still sitting over there with like 30, hit points, yo yeah right. If that, if you’re lucky, my my original DD wizard, I think at 8th level was 30-some 3233 hit points, and I was that’s a lot yeah, that’s a lot, given that I spent more than 4 levels with single digits for a while. I got some boosts and it was good, so those are two things that a dungeon master can do sort of like for the players they can also mess with death saves riot.

The common, when I see is to say all right did you drop to 0? Then you you, when you get back up, you still have that one fail that you got when you were dropped, or it might even I’ve seen some people even say like alright, you dropped once and then you were brought back, but now you drop a second time. Well, because it’s the second time you automatically start with one of those failed you’ve already been at death’s or once within the last 30 seconds right yeah, I like maybe doing it where the deaths is only refresh on a short rest or maybe a long long rest.

I, like the long rest refresh or maybe something like you know they refresh on a lesser restoration or oh yeah. What’s the restoration it should be able to because something like that because still you’re draining the resource yeah, I mean that’s the that’s sort of how you think about it and when you for sort of an aside, if you kind of shift your thinking away from only Looking at their hip points as a gauge for how difficult or challenging a fight was, and instead, like we mentioned earlier, look at their entire character, shave and see which spells were used which abilities were used.

You know of very often the reason why it looks from a diems perspective like it wasn’t, that challenging is because the players you know are still standing at the end, but from their perspective and looking at their character sheet, it’s a very different story. So I think that the death saves and capping HP and capping level first of they’re, all conversations to have with the group, but the dungeon master can do things on their side of the screen that that don’t really they don’t need that the players permission to do.

Oh helmet right and those are things like adjusting the monster stats everything’s up for grabs here, the the numbers that are in the Monster Manual usually represent the average, so it’s average hip points average damage that kind of thing. That means that you can adjust. All of that, particularly for hit points you can like double them use max to make it stand out now. Sometimes I can result in a slog.

You know having a monster with a bucket of hit points, but not much else can result in very boring combats. So you want to be careful with this adjustment. A lot of teams do this on the fly right like in the middle of combat, and they will adjust the stats of the monster because they’re like oh man, this is taking too long and we’re running out of time. You know, like heaven forbid, that the real world intrude upon the game for a second, you have to make adjustments for it or maybe you’re you’re, simply like man.

This thing is about to go down and like this creatures about to, I didn’t, expect it to die within around half, and I would like to do more. You know I wore them when I write you know, you know everyone would be disappointed if, if it ended now we’re having a lot of fun, this is a good moment for the game. If we win a couple more rounds – and maybe you describe it differently to maybe you know, you know he gets a second wind or something or an unseen Ally bolsters it or you know some.

You can smooth over a lot of these things with how you present them in the in the campaign. A monster with maximum hit points is a legendary creature, surely giant among its own kind, fearsome dragons things like that. You can look to the D & D adventures as well for a lot of these things because say, and storm Kings Thunder the adjustments that they make to the dragons for the in Liffe and Klaus.

I think those are the two names for the dragons they’re they’re. Very different monsters they take the base one and they modify them same with the Giants that are there and a lot of other ones. Almost every one of them has done that yeah be a good gauge, though that’s just hit points you can do the same with damage. If you use fixed to damage, then try rolling, random and see if that doesn’t make for a more lethal fight, we’re doing a mix like I use the fixed number +1 dice of the damage to give it a bit of a variability.

You can do a lot of things you can just basically say like yeah. Every the first attack this monster makes is always a crit like they just that’s just their big opening shot adjusting the armor class, whether by changing the equipment that the monster has or just changing the armor class. I’d be careful there just because of the way the math of fifth edition works, but an adjustment of one to two isn’t going to hurt anything that much and it might make for a more challenging encounter.

Other than that, you can add legendary actions, legendary resistance, special abilities, there’s a lot that you could add to a monster to modify it mostly we’re here to tell you that you should be doing that and it’s a fun exercise and you can turn those unique monsters Into something special of your campaign world and attach a legend to them, which is, it was always fun. Well, you can mix both parts of what’s fun about teaming the mechanical science or the narrative sciences.

Oh yeah, you got to give them some kind of signature attack. If you’re, you know certain dragon that does this one thing right right, right or say so I did this with Medusa and land between two rivers and I sort of the Medusa has a layer, that’s near a No to the elemental, plaintiff elemental earth, and so the Medusa has mastered just petrification magic period, earth magic period and they’re more like an earthbender from say avatar than they are just like.

You know the the snake-haired Gorgon petrifies people with a glance, and so you know this particular Medusa has full mastery over the petrification. Can animate the statues that she petrifies a complete command of the earth and it’s just a it’s just a Medusa with some things change some special abilities added, some spell like abilities thrown in presented she’s, a sort of majestic terrifying sort of figure of the wasteland who’s.

You know a powerful force to be reckoned with yeah now. I think one of the things about this is by tying these modifications that you make to the story of your game or whatever is going on in it. Players have a chance to disrupt it and maybe weaken the monster right. Oh yeah. Definitely I look forward to my players in Starbound, interacting with the overseer again that was a monster I wanted, but a little bit extra needs a body modification guys so he’s the overseer and give himself some beholder eyes at the end of his tentacles, oh yeah.

So you know it was fun, fun, probably more finger the Barbarian, it’s fun, one of my best being able to land a polymorph on barbarians free. Well, I was, I was really random, like I was rolling randomly for what bean would go off? Oh yeah, I wanted, you know there were forward, it was like disintegrate, polymorph and almost charm and telekinesis yeah. So it was like two of them are pretty bad: either you take them out of the fight or you you could kill them for rent.

You know some. Some red shirts got red shirted. That’s right well, but that’s a good point right, because if you are in that, if you’re in this transitionary phase, where you’re, where you go from playing like the base game, no modifications we’re all learning this to a game where we’re making it our own and part Of that is making it more challenging, then maybe you do have some red shirt NPCs who take the brunt of some of the attacks and and that’s you for a while right, like not always, but they are there to sort of show.

The party like this is what’s in store for you, here’s what we’ve chosen this guy got his arm ripped off. You know this. She got disintegrate. This guy just got to see it. That’s sort of one way of approaching it in terms of like modifying your monsters or things you can do right last little bit is just think about the action economy. One way of making things more lethal is to have your monster, have more actions or to have more of them there.

So you might even you don’t even need to modify a monster if it has a lot of minions and things like that. So considering the action kana me, I think for me: that’s literally counting up the actions on each side and looking and seeing is one of them like way out of balance, then they’re probably going to win and that’s sort of my gauge for the difficulty of a Fight one times: oh, oh definitely yeah you got it.

You got a you got ta at least get close to what they can do. Right yeah I mean, if you really want a challenge. Yeah, if you, if you have a lot more actions than they do, but if you have those actions, how does a DM user is that said, another way to think about this, oh yeah, there are things that you can do that require no changes to the game. At all, and it’s entirely about your approach to playing the monsters and and your approach to how you present combats and everything so to me, the big one here, the one that I really try to get into is playing my monster as a piece in the game.

Yeah and so like what would my monster do? How would they approach this situation? Are they just like a brutish beasts that charges headlong and attacks whatever threat, it seems the most obvious, or are they cunning and manipulative? Are they disciplined and orderly, like all of that, is going to color how I approach the game because to me role playing the monster role playing the NPC and how they would approach a combat is a big part of the challenge of it.

A lot of the monsters that that are in the Dungeon Master’s guide, if you sort of like think for a minute of you know, how would this creature exists in the world? How would it approach things? What does it know about its own abilities? Yeah? Then it you might turn some creatures that go from say. Like you know, it looks like they’re brutish. Give me an example like an ogre. Mage yeah seems like they’re, big brutish type creature.

They’ve got a big area of effect attack. They can sneak around but they’re an ogre, essentially right and you might want to think of them as like. This magical battering ram of sorts. But if you instead at the fact that there they can always be invisible and they have a host of other smell like abilities there. If you use them in a role of like a harasser of someone that that can come and go as they please in say.

A dungeon or a wilderness environment where they might find them, then that’s a different sort of encounter yeah and looking at the spell like abilities of everything. This is one of the reasons why I recommend rolling your random encounters ahead of time and even though you’re rolling them randomly – and you know using your tables or whatever you’re like I throw out that results, I don’t like it.

Whatever method you use getting a chance to read, what’s going on with the monster first before you sit down with the fight as opposed to oh, I rolled this encounter in the middle of the fight all right, let me look up the stats. What can it do? Whatever you know, if you’re using like simple monsters – maybe that’s okay, but if you’re using more complex monsters, you deserve a chance to sit down and think about how you’re going to approach things.

Well, I mean you need to know what the monster can do yeah. So you can use them in the best way possible like so if they are a fairly intelligent monster, they’re going to come at a problem like say some murder, hobo adventurers busting up in their dungeon right. I guess what now we got a dispatch, the troops right now we got a dispatch that you troops yeah, so to meet my sort of like top five strategy and tactics strategy, slash tactics because there’s difference obviously, are these right, the first one being know your enemy And that’s an approach to dungeon mastering that that treats the game world as a you know, sort of seriously.

I don’t just know what the players can do, because I’m the Dungeon Master, but my enemies can find that out. Maybe they’re spies Scouts people that are, you know, trying to get the information that they want from the party there’s magic involved. There’s the party’s reputation there’s survivors from their battles, particularly if you know you sort of go with the fact that all the monsters also make death saves and in the middle of a fight, the players rarely take the chance to just like kill a downed opponent.

So if they’ve just loot the corpses and leave, then they probably maybe left some people alive, and maybe that’s how you know their reputation precedes them it. This turn. This can turn into sort of a game which may be what you want, as the party attempts to keep their enemies from learning information about them, while they also are learning information about their enemies. To me, that’s the appeal of this sort of thing.

You can also read our article on combat as war versus combat a sport for us more approaches to this. The second one, when you’re thinking about strategies and tactics for your enemies is reserves and reserves are always useful and they should be kept out of line of sight of the rest of the party, if possible, in the wings in a separate room through a teleportation circle. Just beyond the veil of reality waiting to slip through once the moment is right, like there’s a lot of different ways, but you don’t want your reserves to be say accidentally fireballed, you know, but you do want them in the world somewhere.

You don’t want them like. In a in a fictional non space, like you know the matrix loading room before they come in there in the world somewhere, but they’re hidden. You know this is useful for many reasons: number one, because they’re out of line of sight, if you don’t need them, you can always just say they did something else, or they were too scared or there’s any number of justifications for why they might not come in Ones that fit with the overall tone of the game, you can bring them in as away an extra wave right whenever you need it and if it turns out that after the first round of combat – and you have a crazy alpha strike, because all the players went First, before you had a chance to and they opened up with all their a OE and best attacks, and it might be like oh sand in the reserves now yeah – that’s that’s just what you can do so having something a buffer, not committing all your forces at Once is something that you should probably be doing.

Readying actions would be a third, don’t forget, ready to actions, there’s a lot of conditions which you might want to use them like I’m ready in action to anyone, who’s, attempting to heal, to ranged, attack them or ready. In action to you know trigger a trap that the party might be near or something in the environments same goes for like dodge other sorts of actions, number four would be divide and conquer, and that is, if you can split the party.

The wall spells are great for this, while a force, while a firewall of stone, really wants form a barrier, because the party will brave a wall of fire if they’re, desperate and that’s right or like a pit trap. That brings them down to another level down to another level of shifting door, a sliding door, a spinning room, there’s a lot of like mechanical thing. You do it the dungeon there there you can split their priorities in that you may be part of your force threaten something that they care about and you force them to be like you know, it can’t be in two places at once.

Maybe you split the party you got to take one of the players loved ones right, they’re being held hostage back here. The fighter runs in players will resist splitting the party, but you know, if you can it’s a good way to make the game more lethal and finally, number five is mixed arms? Don’t you having just one monster type that does one thing is it makes for a less dynamic combat, gives you less options, having multiple monsters with multiple different ways to attack.

Obviously, it makes the solo fight the PCs versus one monster, not, as you know, nots frequenting. Your games, but I think you’ll, find if you include lots of different monsters with lots of different attack types that threaten the PCs on a wide range of levels, big bruisers, to engage the melee guys and ranged attackers and spell support and fast strikers. You can come in and all over the the battlefield.

That’s one way that you can challenge the party, because now they’ve got lots of different threats to think about other than that the individual monsters require a you know. Some of them require a lot of thoughts, and we can spend like the next hour talking about this particular tactic. So that’s kind of my top five, though of what I try to keep in mind when I’m running a challenging, combat any closing thoughts here, after after kind of going through this, they got the dmg options.

You know you: can you can mess with the monsters, mechanics you can mess with how they fight. You know any closing thoughts, though part of the reason why you might want a challenging combat or a comment that that is deadlier is that you want to vary the levels of tension in your game. Yeah there’s an idea that that part of the appeal of RPGs is this rise and fall. This build-up and release and that combat is one of the ways in which tint engines are released, but they’re also ways that tensions can be built right, particularly if it’s a tough combat where the outcome is unclear until the very end.

So a mix of these kinds of things is good. A mix of lethality is good old-school RPGs do this through randomness. They they let the dice determine the the variables in the mixing and then they enjoy the spontaneity of it. The fact that it’s different every time yeah, and so, if you’re not doing that right if you’re not using those random variables in the old-school style, then you have to plan out and sort of say like okay.

Well, maybe this one’s not as tough as the last one and you have a couple of like say, hard to medium fights and then you ramp it up with like a quad deadly. You know something like that: oh yeah, but it’s the mix of it it that that’s the appeal for a lot of players, not necessarily the individual level of challenge. But the fact that there are variable levels is: what’s appealing: you got ta find Kano before you can get to Goro.

You know you got a ramp up right when you’re changing things, particularly if you’re making the game more complex, which a lot of these things will do. Then it has the potential to drag things down and if you’re, finding your fights are already running long, but that people aren’t being challenged, then the only advice I have there is perhaps a different game would suit you better, and that fifth edition, just might not be Your game no big deal.

There’s plenty of games out there to try, but if you’re, in a position where you’re like yeah we’re good our pacing and combats good people are on it with with their spells. They know what dice to roll, even if they’re new, they know the game. These changes might slow things down, so you need to be prepared for that and then, as always, this is a group discussion unless you’re adjusting monster stats, which again you don’t need, advice, permission to do, even though some players will get bent out of shape about it.

The other changes and just the approach to things overall, is worth a discussion with the table because, as we always say, this is not one person’s game. It’s your group’s game and talking about it is almost always the answer. So communication is key and they don’t need to be memorizing monster stats anyway. Sure that’s metagaming, which we have two articles on head on over to patreon for our weekly podcast and so much more web DM is also on twitch with three weekly games, which we upload to web DM plays our second youtube champion: okay, sweet right! Can we go right? Do I have to take these knives on to take my knife, hands didn’t, say no

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Sorrowsworn in 5e Dungeons & Dragons – Web DM

That will devour our souls eventually hungrily. Happily, for this is nothing we start as nothing and we will end as nothing, but for what will some will call a brief shining moment. There is something which is that that points out I, like you, have you okay, prove it we’re just talking about Soros Warren from Morton Condon’s.

Remember! Well, yeah. I mean we’re here at outlaw moon talking about sorrow, sworn on web DM. Let’s uh, let’s inject! Some feels feels or feel feel sorry and our in our game, big loads. The Saros warned let’s get into where they come from, and Morton Tynan’s right, I’m not sure if they appeared in fourth edition before they’re. Some of the monsters that appear in Morton kind in stone foes that seem to have been drawn from were inspired by some.

Fourth edition monster, so I’m not sure if that’s the case with Saros worn, but I like them because they have a strong theme. They really fit their environment very well of the shadow fell and their each one of mechanically interesting and do something different and unique. I think they kind of they sort of punch above their weight a little bit in terms of their CR, their their beefy monsters that have each room have like a gimmick or a trick as well.

They have something that is about how they attack or or the conditions under which they attack that, if you change those conditions, something changes with of the monster itself, so a lot of them will have something. That’s like okay, you know be angry. For instance, it’s like, if you don’t attack it, it’s weaker, it thrives on violence. If you don’t hit it we’re don’t attempt to hit it, then it will be weaker and and therefore less effective.

So what really drew me to them in the first place was the fact that they are essentially the the story of the shadow fell, embodied in a monster right and that’s what I love about them so much. You can tell that an encounter with one of these monsters is an event, and it’s not necessarily something that you just like randomly encounter yeah while you’re in this place. It’s an adventure, it’s it’s something that can last a while.

You know you want to show the shadow fell for what it is. It’s not dark. It’s very dreary, yeah! It’s going to SAP the the morale right out of your party, so you just start doing that as soon as somebody starts to be like. Oh, no, I don’t like this. You know you spoil their rations yeah, it’s a time, dilation yeah, whatever, whatever it is. Rather they start to get a little hungry. Maybe yeah yeah the plane itself responds to that right.

The you know you try to try to invoke that in your players and as soon as one of them latches on to it’s, like oh you’re, getting angry about this it are you yeah make a perception right. Yeah, I mean that’s, that’s sort of how that’s how you sort of imagined it. I think there are some questions and and sort of mechanical considerations that we can get to later around like how the encounter comes about, but just the whole.

The fiction of it is what I really like, because each one of these creatures represents a stage of emotional condition that you might reach. If you found yourself in the shadow fell, and you can imagine sort of a group that gets there and like you’re saying there law first, they get lost or just the isolation of the place. Maybe one of them, you know, is afflicted by some sort of short-term madness or flaw or something that kicks this whole thing off and then, if you’re, paying attention to sort of your your party and what they’re saying and things that they’re you know mentioning to each Other the table talking sort of using that as a guide for how the players are going, you can see how this would turn into a very organic and emergent encounter where it’s like.

Oh no, we lot we’re lost again. We botched that forage role to try to to feed ourselves or something now we are in this position where our negative emotions are starting to manifest monsters that attack us yeah and it’s the fact that there’s mortals in the shadow fell experiencing these things they’re experiencing anger. Frustration, they’re lost and hungry they’re miserable and all of these things start accumulating and piling up, and it every step of the way this realm that they’re in spawns another nightmare creature that that’s based off of this experience that they’re having.

If you think about it, like that, you can easily see an encounter with the Saros worn leading to a TPK. None of these monsters attack the party when they’re at their best, so you’re they’re, already sort of weakened they’re already at a disadvantage, and now one of these monsters that mechanically speaking, are brutish and kind of nasty and hit hard is going to attack them. This could easily become like a centerpiece for an expedition into the shadow fell or something like that, and it’s the promise of that and realizing that promise that makes these such interesting monsters yeah most.

Definitely, I think, a good place to draw some inspiration. Believe it’s in the Legend of Korra mm-hmm, one of the characters gets lost in the spear right and when you get lost in the spirit realm, you go to this place and it’s the fog of the lost or what are the valley of the lost or something. As they’re all lost spirits go and then, if you go in there looking for someone guess what yeah you’re going to get lost too and you’re just kind of attacked by all the things that haunted you in life, yeah yeah.

But I don’t know when I’m reading through this, like my mind, goes right. There yeah, you could almost see these creatures, not as physical manifestations but as purely like psychic manifestations, and you would use the monster as a way to simulate that encounter. But you could easily have it like yeah there’s this big fight, but nothing’s happening it’s just like your companion is just sitting there catatonic, while in their mind they are battling with the lonely to try to keep.

You know to try to prevent this sort of despair from sinking in. You could almost see like losing a battle against. One of these, like makes the situation worse for that character right. So, okay, I’m lost right, like I’ve. Gotten us lost where there’s no one here who can save us hopelessly out of our depths, and now your leader is all of a sudden just finds themselves spacing and and not thinking about it and and wandering in weird directions.

It’s because the lost has taken over their mind and is trying to attack them all of that simulated by safe, combat that takes place. There’s a lot of different ways. You can use these monsters in that respect, to kind of get this feel for her and this place sucks like it’s the shadow. Oh, it’s the it’s, the upside down. It’s the realm of Shadows. It’s the it’s terrible right like you, don’t want to have to spend any time here, yeah and if you do, you might find yourself a little angry.

Oh yeah run down these guys all right. All right, let’s run down um like I do, love the the idea of like putting them kind of in a certain order. Yeah you starting to feel a little lonely. Then you realize you’re lost yep. Then you might get a little angry mm-hmm or now you would get hungry. First, you hungry and you’re. Just like you’re, truly wretched. I think you’re just wretched yeah I mean that’s.

What is right? It’s the story of the shadow fellas that you go there to find someone right. You go there to rescue someone. You go there to retrieve something like there’s all different reasons. Why you adventure there, you can see how these creatures would form based on what you’re describing first, you get lost, now you’re hungry and then you’re eventually going to get lonely and angry and scared, and now you’re, just miserable and wretched, walking through them.

The angry comes about because you’re in the shadow fell and you experience anger frustration. You know your avenues of effective action have been cut off or you know you are just overcome with a negative emotion of the place and fed up with. You know the fact that all of your party members seem to be apathetic and unable to like just push one more mile, just get us to that. You know: we’ve got to get to where we’re going.

We’ve got to retrieve that thing. That’s when angry shows up and is ready to just like charge into the middle of a biggest knot of big ass fighters. It can find and thrive off of off of the violence there yeah because I mean they they’re beefy yeah. They have a big si. Si they’ve got a lot of hip right and they hit pretty damn hard. They hit pretty hard and if you’re, fighting back against that they’re going to hit harder, and it’s going to be a lot worse as opposed to.

If you were using like spells to force them to be, you know to restrain them or something like that or taking the dodge action and leaving in my mind, if I were running the encounter, gets like a solo, angry kind of character you know encounter, then it Might be like yeah if you guys spent three rounds, not attacking it at all and dodging disengaging leaving then it might, it might leave you alone.

It might stalk off to go, find something else, start singing songs and dancing right. You know, calm. Emotions spell that would probably be useful in situation, but it’s not sort of like the angry. The hungry is another. You know your your. Your rations have spoiled you’ve lost them, or you know you turns out all along. You forgot to bring them in the first place, something like that. Then the hungry is the that manifestation it comes out of the desperation of we don’t have enough to eat.

What are we going? Do it’s already occurred after you’ve had a battle against they lost or the lonely, or something like that. The Hungary hits when you’re at your weakest. It’s it’s there. When you, you know, you desperately need a long rest or you need something, and I think that’s when hungry hits and you can even look at it as not like physical hunger either. You could almost say it’s like just.

It devours it’s there to consume using that as sort of its basis. It’s any time you need something hungry shows up to take devour what little you have left yeah. That kind of thing yeah that drive and ambition that I think for me, the lonely is, is a is a fun. One is actually the only one I’m used in in play before I use the lonely as a template for a pain, elemental, a psychic manifestation of pain and torture.

Was it guarded a torture chamber? Basically, so of course, you have long pain, elemental in the middle of a torture chamber, but you know it wants to be up close and personal with with the enemy riling, get as many of the enemy around it as possible and focus in on those characters who Feel socially isolated, yeah right! So if you have say a group of adventurers and there’s like one human and everybody else is like all whether it’s sort of like fantastical races or something like that – maybe it hones in on the human because they feel that sense of of social isolation or you Roll on that table for the shadow fell that gives you, like, I say, a short-term madness, or something like that despair might be another one that does it well touch on.

I think later about the fact that, because these are all takete off of emotions, a lot of this is like how your players will play their character right like if you have players who are role-playing, the depths of their characters and all the different. You know emotional states that they might have. This is their going to be easier monsters to work in as opposed to those players who, just like, don’t really get into their character that much or those who sort of like never put themselves in a disadvantaged situation because they’re just that’s just not the kind of Player that they are well guess we’ll talk about some tips and tricks for that later.

But it’s worth mentioning here that so many of these monsters rely on your character having these negative emotions, which means you have to have a player who’s willing to think about those things and sitter them and work them into their portrayal. But coming back to the lonely, they, they are probably one of my favorites, because that harpoon arm and they you know the the psychic leach they’re, just a nasty monster at the fight, the psychic bleach and the whole thriving and company.

Oh yeah, all of the monsters in the Saros warner like this, but the lonely, especially because they’re, the first one I used in combat. There was first time that I really saw the potential for these monsters and the fact that they have so many unique mechanical abilities and they sort of like have some synergy with each other, but they also seem like they present monsters. That would be a unique experience in a unique fight once you figure out the trick to them – probably not so much, but how many times you’re going to be running around the shadow fell in fighting one of these in the first place like you might only use These monsters once in an entire campaign, and so in that respect they have a memorable.

They have memorable sets of abilities that will make for a memorable encounter last two are lost and wretched lost is sort of that panic that anxiety. That fear. Oh, my god, I don’t know where I am what’s going on. I can’t find my way back. You know now this you know grotesque creature with these four extra limbs you know, will reflexively harm the creature, that’s grappling if someone tries to free it or attack it and see one of these like just running out and trying to grab ahold of a week or Party member and just like flee back into the you know, to isolate, to separate them and make things worse for them and then, like on.

All of these encounters you’ve got wretched, who are just these swarms of latching lamprey, like yeah little beasts that company there are larger brethren well and also what I love about the wretched is that it specifically says that they just attach it’s not a grapple right now. Granular or not grapple, I’m just hanging on to you yeah, I’m going Auto damage, yeah the more of thems, but I mean like they are little kind of weaklings and what we are ball could take sure right right, but they’re going to swarm her right.

On top of you, they’re right on top of you if they get a round or two with even a beefy party member, and you get a few hits in there because they do have their pack, they have pack tactic so they’re getting advantage. So all they need to do is makes make make contact you’re. Looking at you know, three or four, these things now you’re taking 40 10 plus four right on top of probably having to deal with another one of the Saros worn and that that’s in there, and particularly one of the ones, that’s like that benefits greatly from have From there being others around them, or from being like up close and personal like say the hungry or the angry or the lonely, I think it could be a really nasty fight and I think we’re starting to see monsters now that the CR system might start to Work with them because they hit harder, they they they have more things that they can do.

They present a bigger tactical challenge to the party that you might kind of see like yeah like these are not particularly high CR monsters right, but by the time that the party’s going to be facing them regularly. That means they’ve got access to the shadow fell. They can travel there, they’re, probably going to be a bit higher level, so they’re monsters that you can use that you wouldn’t not might think like.

I don’t know that I would use these. They seem weak for a party that can travel to the shadow fell and do a lot of stuff, but no, I think they hit harder than then they’re. Cr suggests and there’s synergy with their abilities. That would present a challenging fight and I hope we see more monsters like them yeah a future and the fact that most of them have like an auto grapple basic sure. They’ve got something if they hit you you or grappled yeah yeah.

That’s a big deal. There’s the loss, the lonely there and the hungry each have that hungry. Of course, has it restrained yeah things like the damage riders things that happen either automatically that then the player has to take an action to get out of or to do a save, like all of those things make for a more dynamic fight, a more challenging fight And then, if you start thinking about how they might like fit together into combinations, not just the wretched and another one of the sorrow, swarm but say, hangry fight, fighting, hungry and angry at the same time, fighting lost in lonely yeah right because, especially because you’ve got One monster who wants to be up close and personal with the party animal and has got like, say one of them: harpooned they’re dealing the leech damage, whereas the lost is over.

There try to separate one of the other members out of the pack to take say someone with a low strength or a low athletics and grappling them yeah and walk. You know, dragging them away, kicking and screaming. Oh you tried to rescue them. I’m just going to do extra damage to to the person now yeah yeah, that’s where the the lonely competeing gauged the fight the group of Fighters sure was following back while the lost comes in and tries to take away the support, casters and things like that.

Yeah, all while packs of wretches just make life miserable for everyone else, you could see it being a desperate fight, particularly if you allow these monsters to appear organically in your game. Now I think you’re going to have to do things to make that happen, make the conditions under which the Saros one would appear you’re going to have to massage that, because when was the last time, your party was lost.

When was the last time, they were lonely. When was the last time, they were hungry or angry without either you needing to do something to provoke those conditions or you’ve just got like awesome role: players who are willing to go like yeah, my characters just fed up and mad, and you know angry with you Or storms off by themselves, or does something that you would yell at a person in a horror movie for doing right like okay, the shadow fell back yeah if you’re in the shadow fell you’re in a horror movie right, like that’s just sort of how it is.

You know break up the party right, so maybe you take that dmg section on the shadow fell and you rework that table the table. That only has like three or so what was false, you and extra. Maybe it’s it is rations spoiling. Maybe it is, you know, intense feelings of isolation or loneliness goes without saying, or maybe it doesn’t go without saying, and we should explicitly say that if you’re going to play with these kinds of things to know your party know the people you’re playing with, and if You do, and you think, like hey everybody’s, going to be fine with this.

We good but you’re, dealing with creatures that are like manifestations in the game, world of real life, things, people struggle with and deal with, and then that wear them down and grind them down and make life just difficult for them. So it’s worth talking about that. Yeah you’re not well connected enough with your party already to kind of be able to anticipate what might just be like yeah they’re not going to have a good time dealing with the monster.

That’s basically like depression, yeah or maybe they would – and that’s a you know like a would be an interesting or enlightening thing for them. Yeah well yeah. I can totally see like the depression overlords, sending his minions. Angry hungry lost, lovely, wretched, yeah after the party yeah. Definitely hasn’t even brought in his right. Yeah seems like an incomplete list. Yes, Iitate needs to be a monster that never attack is ever directly yeah, but it always just offers D.

Buffs yeah gives you disadvantage on things like that it, whenever does. It am always forgets to do it. Yeah just has like a bunch of like or effects, and so it’s just something you can kind of throw in there. Almost like a like a like a like a shaman Toto burst yeah yeah yeah, it’s just battlefield. It’s like an invisible presence yeah for it, so first off really understanding how the rules for getting lost work, how the rules for foraging work, those both in the Dungeon Master’s guide and a player’s hand book, making sure that you understand how those work and how you’re Going to use them in this journey through the shadow fell.

If you want these creatures to emerge organically through play and you’re, not just going to say, like hey, you guys find yourselves in the situation in which you experience these things. Here’s the monster we’re going to have a fight. You know it’s DC 20 survival check to find food in an in an environment in which you wouldn’t otherwise normally be able to find food. The shadow fell, certainly to me, qualifies as a place where there’s not a lot of abundant options to eat.

You know this is one of those things where, if you have a ranger in the party or someone else who, like literally can’t get lost or has or is meant for this kind of exploration, then named Outlanders right, you need to do something. You need to stack. The deck against the players or find a way to undermine their abilities this one time and the fact that they’re on a different plane, the fact that there’s somewhere else it’s different.

This is the underworld, the realm of shadow, the in-between. You know you can say yeah. This doesn’t work like other places. It doesn’t follow normal, like rational geography, right you’re, going to you’re going to turn a corner in a matter. It’s a matter of perspective. Oh that looks like a valley. No, no! It’s not a valley. It’s just a ditch right, just looked that way right, because the shadow fell just messes with you in that regard, but on the shadow fill is also where the domains of dread are located place like burrow via and other things that you would find in Ravenloft.

So we’ve already got the established sort of like the mists of burrow via that confuse and entrap people like. Why isn’t this entire place, like that? This entire realm is designed to keep you here to trap you here. So why? Wouldn’t it because the spirits of the dead don’t provoke these kind of monsters that come about you know, yeah, maybe the the you know the the creatures and beings that live in the shadow fell can control the sorrows worn in some way they’re able to like mess With them or manipulate them, but they still need mortals coming there to generate these monsters to invoke them, yeah, yeah and then once invoked, they can be sentient to the Material Plane to you know: weak further havoc yeah.

Whatever you know, the hungry is a spirit of famine that sweeps through a region yeah. Now, of course, you might want to change the monsters up a bit, make them legendary, give them lair actions that currently yeah just make them make them harder. I just thought of another amazing reference: yeah Star Trek next generation skin of evil. The episode spoiler alert, but everybody should know this, but we’re yard dyes one of the times this.

Oh yeah yeah yeah right, you guys twice true yeah um, but the episode where she dies before it’s that this race of people shed their negative emotions and it distilled itself into a liquefied oily form. That’s on all of the anger and rage, yes of a society left over and like what, if that’s all the shadow fell, is well that’s right as you people die and pass onto the lands of the dead, those last impressions, the last thoughts they have get shed And left in this area, yeah eventually anger.

Angry, that’s a really good point because, like the outer realm, the realms outside of the prime material in a baseline D & D world, the things that you believe, the things that you need, the ideologies that you hold the sincerely held beliefs that you have are manifest Themselves in the outer Plains right, so how is the shadow feel not any different right, like think of all the kinds of messed up things your brain will make you believe, if you’re in the depths of one of these kind of negative emotions, all the weird iron Logic that that makes people despair and feel like there’s no way out of these situations.

They find themselves in like that’s what this monster represents. So how is that not also the shadow fell where these beliefs they’re toxic and poisonous, and not true, but they’re, still powerful. Then manifest here, then you know there’s all kinds of things you can. You can do with that kind of lore. If you, if you want to move away from the baseline, you know Saros, warn or perhaps the offspring of some civilization that found a way to remove these things for themselves, like you were saying yeah, they shed them.

Well now, there’s monsters in the world like how is that any better like because you couldn’t deal with your anger like cuz, you were tired of feeling lonely you feel like you can do so much more with a monster when you think about it. In those terms, it’s more than just an encounter, it’s more than you know, a tough fight. Now it’s a being in the world that has an impact on the world, there’s consequences for doing something for interacting with it or and it’s it’s the reason why monsters like the Saros Warren, just I can sit there just to think about them for hours and like I just there’s so much you can do yes, even just this little bit, that’s in the tomah photos, yeah and a DM can even you know if your players, maybe your players, aren’t the kind that want to get their feels on like that.

This is why you have NPCs right, yeah, exactly yeah, you know the NPC, because they would you find or they’re escorting through the shadow fell. Oh your mission, you got in there you hook into the shadow Kings dungeons. You broke this person out now you got it now. You got ta extract them right, that’s what the trapped there. Of course, I’ve been lonely for a while they’re kind of hungry. That’s why nobody escapes cuz the guards of his palace.

There an actual guards right there thesaurus for catasaurus, one like just thinking about that, I’m just like yeah yeah. These are really creepy monsters, they’re very surrealistic. Also like. Oh that’s what I like about them. It’s it’s it’s an element of just like, like they don’t all have to look the same. Most things just you know, oh they’re. Oh that’s what goblins sure sure sure there are some slight changes.

Yeah for me like I can see like the Saurus one. It’s like! Yes, this is a kind of a general template, but anything like this. Oh yeah, like the wretched like I see you know they run around or whatever they could just as easily be like little trimmer monsters. They can roll around and come up latch on. Do you, like these giant worms, yeah exactly they get easily like? I could see them being a lot of little things to me.

The the defining features like the there’s like they’re, like a lamprey mouth right, it’s the lace, the lamprey mouth or like the hungry. It’s their giant, mall yeah. Everything else is there going to be different every time it’s at the giant mall. You could also go like the opposite route and go like they call them. The angry yeah you bought like there’s only the one of them, the only the one, if there’s only the one of them, and that this is the one and it it manifests.

It will find you you will rather more likely you bring it into existence through. Being here like, why are why are you here? You brought your anger in here yeah, you brought your anger here. Why would you just so maybe like if you, if you are using like the shadow fell sort of lower, then maybe there are beings in the shadow fell they’re. Just like listen, you’re immortal you got ta get out like you are a ticking time bomb.

You will spawn monsters through the bad experiences that you’re going to have have here. It’s going to make life miserable for the rest of us, we’re just the debt right like we’re just like here in the spirit in the underworld just trying to have our afterlife and you’re over here, mortal like coming up in here and spawning all these monstrosity. Like get out of here with your emotions, get out of here with your intense feel feels your feels your you’re getting your you’re, getting your emotions everywhere.

Please contain yourself, you spilled some emotion on my foot and now I’m angry ready, yeah now and now it spreads and that’s kind of how it looks in thinking about him is campaign monsters. You do the same thing. What happens when the hungry is manifested? Is it it is just the spirit of it around here: just causes food to rod and be destroyed and they’re everybody’s. You know hungry and desperate, and that kind of thing, so a lot of possibility with the Saros worn there III hope to continue to use them.

But I just love: am I like every time I think about there’s a new stuff there’s the monster that keeps on giving. I love it head on over to patreon for our weekly podcast and so much more want to see us play. We’ve got games every week on Twitch, which we upload to our second YouTube blog web DM place. If you liked the article hit that subscribe button click, the bell give us a thumbs up and tell us in the comments.

Thanks for reading need to come up with the counterbalance to the sword. Oh yes, joy, joy, Oates, the joy, oh boys, right, yeah, fulfillment, fulfil happy satisfaction, satisfaction,

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Apache Knife Fighter Trains Troops

They learn step by step from sailor and martial arts instructor Petty Officer, snake blocker. Well, I’ve been teaching this type of art around the country. Since 1995, and basically, I get invited to buy different organizations, martial art studios, a law enforcement that want to learn and explore a little more about the the native culture as well as the native.

You know, battle tactics to help him in the civilian life with their. You know self-defense tactics in law enforcement with his years of experience as a martial artist. After joining the Navy in 2001, he was selected to teach military close quarter, combat and knife fighting techniques, blocker who’s, Apache knife, fighting knowledge landed him on the spike TV show. Deadliest warrior believes that troops benefit greatly from extra hand to hand combat training.

You know, and these magazine clips eventually run out of ammunition, and then what are you left with, especially if you don’t have the confidence from previous training? Confidence goes a long way and it helps you perform well under stress, and this is what it’s, what I’m trying to teach the people to perform. Well under stress. You don’t have to be an expert martial artist, but if you have enough confidence by going through training, you could always pull out a knife and feel a little bit safe or a little more confident when you’re walking down the road, especially when you’re added a munition.

Those that attended the two-hour seminar were surprised with all they were able to learn in such a short time. Even for my family, my boys are teenagers, wife, so take a complete, though blocker is heading back stateside. He plans to return in three months, hoping for another chance to strengthen service member skills army sergeant, Daniel Washington, Kabul, Afghanistan, you


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Self Defense Kunai Throwing Dagger Review | Weapon Logs

2 Zuko shows us that he can make these daggers out of fire and they’re super cool. I wanted some fire daggers when I was kid for sure, but instead of fire daggers. Well, I’m going to be doing today is a review of this kunai dagger that you can get links in the description, but definitely stick around and see how good this is for you now guys if you go out and buy this knife, kunai dagger, whatever you want To call it, I’ve got to come any case just like this, with a little pair of cord at the end and your belt loops that you can scrap your belt through there now you can choose to you, know, strap it to your belt and have it on Your hip or you can strap it around your neck and have it underneath your shirt.

Now here’s the thing it doesn’t come with straps that hard long enough this, since this is just paracord, that’s not a super big issue. Paracord super cheap, and you can just you know, buy some more paracord to make yourself a necklace, but just know that this doesn’t come necklace ready, even though it would work because holding it upside down doesn’t really come out like that, like I can shake it around Running around doesn’t really come out until you pull it out.

Just like that. Now, what we’re going to do is we’re going to talk about the knife. This knife is meant for throwing. Hence why it’s solid on the front, and it’s got these holes that are actually meant for weight. It reduces the weight that it this knife will have wouldn’t blowing through the air that way it can spin it a lot better. It can throw a lot easier to fly through the air nicely all that fun stuff.

Now I kind of suck at drawing knives relatively I’m not the greatest, but I was able to find my pattern and be able to get this to stick relatively often compared to some of the other knives I’ve thrown. So, in my opinion, this is great for throwing. You are also able to use this as a weapon or self defense weapon being able to hold it in your hand, either up right side up for that stabbing motion or how I would choose this way down.

So you can get that blunt object for in and you can get that stabbing motion there. That’s how I would use it. You can obviously hold it. However, you want to it’s a knife. It you know cuts things either way, but it is great for that, because if you have it on your belt or as a necklace, you can quickly hoop pull it out and have that ready to defend yourself now guys, here’s the thing this is going to be A relatively inexpensive night for you to have, and because that is going to be made with stainless steel.

No, I know all you knife aficionados are losing your mind about Liz, but here’s the thing as far as self-defense purposes. This is excellent. You don’t need some sixty dollar piece of equipment as a knife, if you’re just trying to protect yourself, you don’t need something that will you know withstand you, know generations and be passed down through generations. You don’t need a Damascus steel just for a simple self-defense that that’s just not how it is, and so because you’re not going to be parrying other knives with this nut, because you’re not going to be stabbing other metals and trying to like putting it stress testing It basically you’re just trying to throw it into trees or defend yourself with it.

This is ideal. For that reason, you don’t need. You know be 60 and even hundreds of dollars to spin on a knife that you’re just going to use for self-defense you, don’t you don’t need that, and so for all of you guys that you know art knife aficionados, stainless steel. I don’t know how much that will mean to you, but for those of you that are relaxed stainless steel is not that bad. It’s okay! Now guys, if you are interested in buying this knife, this kunai links are down in the description for you.

If you are interested in that at all, but regardless doesn’t leave a like if you enjoy this article and tell me what you think about it, if you honestly disagree with me about famous steel, let’s talk about in the comments, I would love to have that conversation In the comments with you guys before I let you guys go, I want to make sure everybody knows I’m having a subscriber a twenty five thousand subscriber giveaway, where I’m giving away not one but two Karambit blades to two people, one on my Instagram and one on My YouTube, so if you are interested links or not links, but information is Dow description on how you can be involved.

Any comments on my articles from when I announced the giveaway to now is going to count to your position, so I could pick any article from when I announce the giveaway and to when you know the giveaway happens and pick someone and they could win it. Sam with Instagram, if anyone wants to win comment on little Mike, it’s going to post and you’ll be entered to win automatically, just make sure you subscribe and it will all go smoothly.

Now, with all that said, my name is DJ Morris. This is the modern ninja and I’m out you


What are you eating? Check out the video below to find out about a healthy snack.

 

Categories
Online Marketing

Self Defense Kunai Throwing Dagger Review | Weapon Logs

2 Zuko shows us that he can make these daggers out of fire and they’re super cool. I wanted some fire daggers when I was kid for sure, but instead of fire daggers. Well, I’m going to be doing today is a review of this kunai dagger that you can get links in the description, but definitely stick around and see how good this is for you now guys if you go out and buy this knife, kunai dagger, whatever you want To call it, I’ve got to come any case just like this, with a little pair of cord at the end and your belt loops that you can scrap your belt through there now you can choose to you, know, strap it to your belt and have it on Your hip or you can strap it around your neck and have it underneath your shirt.

Now here’s the thing it doesn’t come with straps that hard long enough this, since this is just paracord, that’s not a super big issue. Paracord super cheap, and you can just you know, buy some more paracord to make yourself a necklace, but just know that this doesn’t come necklace ready, even though it would work because holding it upside down doesn’t really come out like that, like I can shake it around Running around doesn’t really come out until you pull it out.

Just like that. Now, what we’re going to do is we’re going to talk about the knife. This knife is meant for throwing. Hence why it’s solid on the front, and it’s got these holes that are actually meant for weight. It reduces the weight that it this knife will have wouldn’t blowing through the air that way it can spin it a lot better. It can throw a lot easier to fly through the air nicely all that fun stuff.

Now I kind of suck at drawing knives relatively I’m not the greatest, but I was able to find my pattern and be able to get this to stick relatively often compared to some of the other knives I’ve thrown. So, in my opinion, this is great for throwing. You are also able to use this as a weapon or self defense weapon being able to hold it in your hand, either up right side up for that stabbing motion or how I would choose this way down.

So you can get that blunt object for in and you can get that stabbing motion there. That’S how I would use it. You can obviously hold it. However, you want to it’s a knife. It you know cuts things either way, but it is great for that, because if you have it on your belt or as a necklace, you can quickly hoop pull it out and have that ready to defend yourself now guys, here’s the thing this is going to be A relatively inexpensive night for you to have, and because that is going to be made with stainless steel.

No, I know all you knife aficionados are losing your mind about Liz, but here’s the thing as far as self-defense purposes. This is excellent. You don’t need some sixty dollar piece of equipment as a knife, if you’re just trying to protect yourself, you don’t need something that will you know withstand you, know generations and be passed down through generations. You don’t need a Damascus steel just for a simple self-defense that that’s just not how it is, and so because you’re not going to be parrying other knives with this nut, because you’re not going to be stabbing other metals and trying to like putting it stress testing It basically you’re just trying to throw it into trees or defend yourself with it.

This is ideal. For that reason, you don’t need. You know be 60 and even hundreds of dollars to spin on a knife that you’re just going to use for self-defense you, don’t you don’t need that, and so for all of you guys that you know art knife aficionados, stainless steel. I don’t know how much that will mean to you, but for those of you that are relaxed stainless steel is not that bad. It’S okay! Now guys, if you are interested in buying this knife, this kunai links are down in the description for you.

If you are interested in that at all, but regardless doesn’t leave a like if you enjoy this article and tell me what you think about it, if you honestly disagree with me about famous steel, let’s talk about in the comments, I would love to have that conversation In the comments with you guys before I let you guys go, I want to make sure everybody knows I’m having a subscriber a twenty five thousand subscriber giveaway, where I’m giving away not one but two Karambit blades to two people, one on my Instagram and one on My YouTube, so if you are interested links or not links, but information is Dow description on how you can be involved.

Any comments on my articles from when I announced the giveaway to now is going to count to your position, so I could pick any article from when I announce the giveaway and to when you know the giveaway happens and pick someone and they could win it. Sam with Instagram, if anyone wants to win comment on little Mike, it’s going to post and you’ll be entered to win automatically, just make sure you subscribe and it will all go smoothly.

Now, with all that said, my name is DJ Morris. This is the modern ninja and I’m out you